We are running a webinar this afternoon with the amazing team at EdWeb.
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How can video games be used to support engaging three-dimensional learning in the new Next Generation Science Standards (NGSS) framework? In this edWebinar, we will dive into how games can be used to support the innovations of the NGSS, such as progressions of the three dimensions across K-12, being phenomena-driven, and teaching with storylines. We will use Tyto Online, which has been developed with support from NSF and Dept. of Education grants, for our hands-on application. This will include seeing a model video game activity for middle school science, analyzing how it successfully supported the NGSS, and identifying how it could be expanded on with classroom instruction to strengthen learning. We’ll see examples of classroom implementation and student work with the game, and you’ll be given resources so you can make a plan for how you can use games to support these practices in your own classroom.
By the end of this edWebinar, participants will be able to:
This edWebinar will be of value to middle school teachers and school and district leaders. There will be time for questions at the end of the presentation.
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